University of Southern California
University of Southern California
Mrs. T.H. Chan Division of Occupational Science and Occupational Therapy
Mrs. T.H. Chan Division of Occupational Science and Occupational Therapy
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Chan Division News

A game like no other: Healing Spaces targets Alzheimer’s, dementia patients

The game — USC alum Gabriela Gomes’ MFA thesis project — is a multisensory experience created to help adults suffering from neurodegenerative diseases to relax and connect with their caregiver.

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By Joanna Clay / USC News


Multisensory video game Healing Spaces offers an immersive experience to help adults suffering from neurodegenerative diseases. (Screencap courtesy of Healing Spaces/Gabriela Gomes)

Multisensory video game Healing Spaces offers an immersive experience to help adults suffering from neurodegenerative diseases. (Screencap courtesy of Healing Spaces/Gabriela Gomes)

Stein Duker pointed out that Healing Spaces is also unique in that it curates a whole experience — transporting the user to a place with distinct characteristics. It’s a modern take on the multisensory rooms of the past, which had visual, auditory or tactile elements that weren’t related to each other.

Stein Duker, who works with kids with autism and studies children in hospital contexts, thinks Healing Spaces could be applied to work with all types of communities.

“I think what is really great about the platform Gabi has developed is that it’s very common sense,” Stein Duker said. “You could see it in schools for kids with disabilities. You could see it in hospitals for difficult health care procedures. I think it’s exciting.”

Read the full article at the USC News.