Virtual Reality and Brain Computer Interfaces
Virtual and augmented reality are promising ways to promote embodiment of avatars different from ourselves. In the case of stroke, we ask whether embodiment of a virtual avatar controlled by one’s brain signals can enhance motor recovery. In healthy individuals, we ask whether virtual reality can enhance learning and decision making. We have several initiatives in this area:
REINVENT
Virtual reality also gives people an opportunity to have a virtual body that’s different from their real body. Studies have shown that if we’re given a body with extra long arms in virtual reality, we act as though we really have long arms in the real world, and if we’re given a child’s body in virtual reality, we show more child-like behaviors. In our project called REINVENT (Rehabilitation Environment using the Integration of Neuromuscular-based Virtual Enhancements for Neural Training), we are trying to give people who have difficulty moving their arm after stroke a healthy body in virtual reality. Their healthy body in VR is controlled using their own brain and muscle activity, so that when their brain tells their arm to move, we take that signal and make their virtual arm move. This project has received funding from the American Heart Association and received the 2017 South by Southwest (SXSW) Special Jury Recognition for Innovative Use of Virtual Reality Technology in the Field of Health. Over the years, we have partnered with the Front Porch Center for Innovation and Well-Being, Rancho Los Amigos, and the USC Institute for Creative Technologies Mixed Reality Lab to develop this project.
Publications:
Marin-Pardo, O., Laine, C.M., Rennie, M., Ito, K.L., & Liew, S.-L. (2020). A virtual reality muscle-computer-interface for neurorehabilitation in chronic stroke: A pilot study. Sensors, 20(13). Link to full text
Juliano, J.M., Spicer, R., Lefebvre, S., Jann, K., Ard, T., Santarnecci, E., Krum, D.M., & Liew, S.-L. (2020). Embodiment is related to better performance on an immersive brain computer interface in head-mounted virtual reality: A pilot study. Sensors, 20(4). Link to full text
Vourvopoulos, A., Marin-Pardo, O., Lefebvre, S., Neureither, M., Saldana, D., Jahng, E., & Liew, S.-L. (2019) Effects of brain-computer interface with virtual reality (VR) neurofeedback: A pilot study in chronic stroke patients. Frontiers in Human Neuroscience, 13, 210. Link to full text
Anglin, J. M., Sugiyama, T., & Liew, S. L. (2017). Visuomotor adaptation in head-mounted virtual reality versus conventional training. Scientific Reports, 7. Link to full text
Anglin, J., Saldana, D., Schmiesing, A., & Liew, S. L. (2017, March). Transfer of a skilled motor learning task between virtual and conventional environments. In Virtual Reality (VR), 2017 IEEE (pp. 401-402). IEEE.Link to full text
Collaborators:
Ryan Spicer, David Krum (USC ICT MxR); Karolina Lebiecka, Elzbieta Olejarczyk (Warsaw); Bertha Cabral, Remy Chu (Rancho Los Amigos); Tyler Ard (USC Stevens INI); Emiliano Santarnecchi (Harvard)
License Our Technology:
USC Stevens
Funding:
American Heart Association National Innovative Research Grant
Cortically Coupled Computing for Augmented Reality
This project aims to develop combined brain computer interface technology with augmented reality to improve human cognitive processing and decision making abilities.
Collaborators:
David Krum (USC ICT MxR)
Funding:
US Army
Motor Learning in Virtual Reality
Virtual reality technology, such as the Oculus Rift, has recently become commercially affordable and available, and could be an engaging, immersive tool for motor rehabilitation after stroke. Our lab is studying how people learn in virtual reality and how that compares to learning in the real world. We are also studying ways to use virtual reality to help people transfer skills they learn in the clinic
to their home environments.
Publications:
Juliano, J.M. & Liew, S.-L. (2020). Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments. Journal of NeuroEngineering and Rehabilitation, 17(1), 1-13. Link to full text
Anglin, J. M., Sugiyama, T., & Liew, S. L. (2017). Visuomotor adaptation in head-mounted virtual reality versus conventional training. Scientific Reports, 7. Link to full text
Anglin, J., Saldana, D., Schmiesing, A., & Liew, S. L. (2017, March). Transfer of a skilled motor learning task between virtual and conventional environments. In Virtual Reality (VR), 2017 IEEE (pp. 401-402). IEEE. Link to full text
Action Observation
The action observation network (AON) is comprised of motor-related brain regions in the premotor and parietal cortices that are active both when we perform an action, and when we simply observe someone else perform an action. This means that we can potentially activate motor-related parts of the brain simply through observation. Our previous work has shown that we activate the AON even for actions we can’t perform or that are challenging or new to us. We thus think that activating the AON through observation can be a way to activate damaged motor brain regions after stroke and could potentially be used to support motor recovery following stroke.
Publications:
Liew, S.-L., Garrison, K.A., Ito, K.L., Heydari, P., Sobhani, M., Werner, J., Damasio, H., Winstein, C.J., & Aziz-Zadeh, L. (2018). Laterality of post-stroke cortical motor activity during action observation is related to hemispheric dominance. Neural Plasticity, 2018, 3524960. Link to full text
Liew, S. L., Sheng, T., Margetis, J. L., & Aziz-Zadeh, L. S. (2013). Both novelty and expertise increase action observation network activity. Frontiers in Human Neuroscience, 7, 541. doi:10.3389/fnhum.2013.00541. Link to full text
Liew, S. L., Sheng, T., & Aziz-Zadeh, L. S. (2013). Experience with an amputee modulates one’s own sensorimotor response during action observation. NeuroImage, 69, 138-145. doi:10.1016/j.neuroimage.2012.12.028. Link to full text
Garrison, K. A., Aziz-Zadeh, L., Wong, S. W., Liew, S. L., & Winstein, C. J. (2013). Modulating the motor system by action observation after stroke. Stroke, STROKEAHA-113. Link to full text
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