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USC Chan Division of Occupational Science and Occupational Therapy
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Virtual reality research team earns USC Collaboration Fund grant ⟩
June 20, 2019

Awards Community and Partners Faculty Research Technology

The interdisciplinary endeavor aims to establish USC as a world leader in the use of virtual technologies for healthcare.

By John Hobbs Photo by Nate Jensen Move over, gamers. There are some new players in the world of virtual and augmented reality (VR/AR). Increasingly, healthcare providers are looking to the immersive nature of VR as a way to treat a myriad of conditions. In fact, the market for virtual reality-based…

A real showcase for virtual technologies ⟩
October 3, 2018

Community and Partners Conferences Events Faculty Research Technology

Inaugural symposium of Trojans working on VR tools for health and rehab

By Mike McNulty Dominique Duncan, assistant professor of neurology at the Keck School of Medicine of USC, explains a demonstration of her Virtual Brain Segmenter, a VR-based tool for correcting errors that are created during the MRI process. (Photo by Glenn Marzano) At the inaugural USC Virtual…

A game like no other: Healing Spaces targets Alzheimer’s, dementia patients ⟩
August 23, 2018

Chan in the Media Community and Partners Faculty Health and Wellness Research Students Technology

The game — USC alum Gabriela Gomes’ MFA thesis project — is a multisensory experience created to help adults suffering from neurodegenerative diseases to relax and connect with their caregiver.

By Joanna Clay / USC News Multisensory video game Healing Spaces offers an immersive experience to help adults suffering from neurodegenerative diseases. (Screencap courtesy of Healing Spaces/Gabriela Gomes) Stein Duker pointed out that Healing Spaces is also unique in that it curates a whole…

How virtual avatars help stroke patients improve motor function ⟩
March 8, 2018

Chan in the Media Faculty Research Technology

By Sophia Stuart/PC Mag Sook-Lei Liew, right, puts her REINVENT virtual reality rig through the paces | Photo by Nate Jensen I am hooked up to a 16-channel brain machine interface with 12 channels of EEG on my head and ears and four channels of electromyography (EMG) on my arms. An Oculus Rift…

Making aging more mobile with new smartphone app ⟩
October 16, 2017

Awards Chan in the Media Faculty Health and Wellness Research Technology

NIH-funded MovingUp app developed by Schepens Niemiec will be first of its kind

By Mike McNulty / USC Today If the infomercials are to be believed, older adults want cellphones that are anything but smart. With oversized displays and one-touch medical alert buttons, products like the Jitterbug flip phone are simple by design. But technology usage trends among seniors are…

Virtual Reality Rehab ⟩
June 13, 2017

Faculty Research Technology

Assistant professor Sook-Lei Liew MA ’08, PhD ’12 is exploring new brain-computer interfaces that connect stroke survivors to the worlds of tech and medicine.

By Katharine Gammon For people recovering from a stroke, even the simplest motions can become a struggle. To lift a hand, for example, requires a signal from the brain that travels all the way down an arm to the hand. That’s a lot of moving parts — and when something is damaged, it makes…

USC Chan scientist using neuroimaging to advance autism research ⟩
April 8, 2016

Autism Faculty Research Technology

By Mike McNulty Stefanie Bodison ’92, MA ’93, OTD ’10 is the latest in a long line of USC experts, stretching back more than 50 years to former USC faculty emeritus A. Jean Ayres ’45, MA ’54 and her landmark theory of sensory integration, seeking to better understand the relationships…

Could virtual reality neurofeedback help stroke survivors recover? ⟩
January 28, 2016

Awards Faculty Research Technology

USC researcher Sook-Lei Liew awarded two-year American Heart Association Innovative Research Grant to find out

By John Hobbs MA ’14 Virtual arm Imagine wanting to take a sip of your morning latte. To accomplish this task, your brain will send a signal that will pass from neuron to neuron all the way down your arm to your hand to your fingers, which will grasp the latte, bring it to your lips and, ah,…

$2.1M NIH grant will use brain imaging to study autism deficits ⟩
June 8, 2015

Autism Awards Faculty Research Technology

By Mike McNulty A five-year, $2.1 million-dollar National Institutes of Health research grant has been awarded to the USC Chan Division to use neuroimaging technology to better understand the relationships between brain activity patterns and social and motor deficits exhibited by children with…

Video game developed at USC lets patients play their way through rehab ⟩
April 20, 2015

Chan in the Media Clinical Community and Partners Faculty Health and Wellness Research Technology

Mystic Isle tracks the coordinates of players’ movements, giving therapists valuable data on progress and future sessions

By Tanya Abrams/USC News Video games for health are not just for fitness gamers who’d rather stumble through Zumba alone than with a judgy gym rat. Clinicians and game developers at USC are teaming up to advance and validate video games for rehabilitation, a segment in the games-for-health…

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