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USC Chan Division of Occupational Science and Occupational Therapy
USC Chan Division of Occupational Science and Occupational Therapy
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USC-designed smartphone app aims to get older adults “Moving Up” ⟩
June 3, 2020

Chan in the Media Clinical Faculty Health and Wellness Research Technology

Less than 10% of people aged 65 and up meet the national guidelines for physical activity. USC researchers are seeking to increase this figure through Moving Up, a mobile phone app geared toward older adults.

By Rishbha Bhagi / USC Viterbi School of Engineering Stacey Schepens Niemiec has long been passionate about using technology to improve the health and wellness of older adults. She became concerned with the widening of a “digital divide” among older adults that was limiting their access to…

Smart squad ⟩
May 11, 2020

Chan in the Media Community and Partners Faculty Research Technology

By Chandrea Miller / USC Provost They've been called one of the most junior teams to lead a USC collaboration fund center — they, as in, Dr. James M. Finley, Assistant Professor, USC Division of Biokinesiology and Physical Therapy, Dr. Judy Pa and Dr. Sook-Lei Liew, both, Assistant Professors,…

Video: Intelligent desk that promotes office worker health, wellness and productivity ⟩
November 21, 2019

Faculty Health and Wellness Research Technology

When you think of an intelligent machine, what comes to mind? Associate Professor Shawn Roll, co-principal investigator of the "Coadaptation of Intelligent Office Desks and Human Users to Promote Worker Productivity, Health and Wellness" study, helps explain the future of intelligent workspaces in…

Sook-Lei Liew featured in new GoldieBlox YouTube show highlighting STEM-based career paths ⟩
July 24, 2019

Chan in the Media Diversity, Access, Equity Faculty Technology

Series part of Lyda Hill Philanthropies’ IF/THEN initiative

Today, children’s multimedia company GoldieBlox and IF/THEN, an initiative of Lyda Hill Philanthropies, launch a new YouTube series, Fast Forward Girls. The show follows the journey of young women as they learn about science, technology, engineering and math (STEM) careers in the real world by…

Virtual reality research team earns USC Collaboration Fund grant ⟩
June 20, 2019

Awards Community and Partners Faculty Research Technology

The interdisciplinary endeavor aims to establish USC as a world leader in the use of virtual technologies for healthcare.

By John Hobbs Photo by Nate Jensen Move over, gamers. There are some new players in the world of virtual and augmented reality (VR/AR). Increasingly, healthcare providers are looking to the immersive nature of VR as a way to treat a myriad of conditions. In fact, the market for virtual reality-based…

A real showcase for virtual technologies ⟩
October 3, 2018

Community and Partners Conferences Events Faculty Research Technology

Inaugural symposium of Trojans working on VR tools for health and rehab

By Mike McNulty Dominique Duncan, assistant professor of neurology at the Keck School of Medicine of USC, explains a demonstration of her Virtual Brain Segmenter, a VR-based tool for correcting errors that are created during the MRI process. (Photo by Glenn Marzano) At the inaugural USC Virtual…

A game like no other: Healing Spaces targets Alzheimer’s, dementia patients ⟩
August 23, 2018

Chan in the Media Community and Partners Faculty Health and Wellness Research Students Technology

The game — USC alum Gabriela Gomes’ MFA thesis project — is a multisensory experience created to help adults suffering from neurodegenerative diseases to relax and connect with their caregiver.

By Joanna Clay / USC News Multisensory video game Healing Spaces offers an immersive experience to help adults suffering from neurodegenerative diseases. (Screencap courtesy of Healing Spaces/Gabriela Gomes) Stein Duker pointed out that Healing Spaces is also unique in that it curates a whole…

How virtual avatars help stroke patients improve motor function ⟩
March 8, 2018

Chan in the Media Faculty Research Technology

By Sophia Stuart/PC Mag Sook-Lei Liew, right, puts her REINVENT virtual reality rig through the paces | Photo by Nate Jensen I am hooked up to a 16-channel brain machine interface with 12 channels of EEG on my head and ears and four channels of electromyography (EMG) on my arms. An Oculus Rift…

Making aging more mobile with new smartphone app ⟩
October 16, 2017

Awards Chan in the Media Faculty Health and Wellness Research Technology

NIH-funded MovingUp app developed by Schepens Niemiec will be first of its kind

By Mike McNulty / USC Today If the infomercials are to be believed, older adults want cellphones that are anything but smart. With oversized displays and one-touch medical alert buttons, products like the Jitterbug flip phone are simple by design. But technology usage trends among seniors are…

Virtual Reality Rehab ⟩
June 13, 2017

Faculty Research Technology

Assistant professor Sook-Lei Liew MA ’08, PhD ’12 is exploring new brain-computer interfaces that connect stroke survivors to the worlds of tech and medicine.

By Katharine Gammon For people recovering from a stroke, even the simplest motions can become a struggle. To lift a hand, for example, requires a signal from the brain that travels all the way down an arm to the hand. That’s a lot of moving parts — and when something is damaged, it makes…

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