A game like no other: Healing Spaces targets Alzheimer’s, dementia patients
August 23, 2018
The game — USC alum Gabriela Gomes’ MFA thesis project — is a multisensory experience created to help adults suffering from neurodegenerative diseases to relax and connect with their caregiver.
Chan in the Media Community and Partners Faculty Health and Wellness Research Students Technology
By Joanna Clay / USC News
Stein Duker pointed out that Healing Spaces is also unique in that it curates a whole experience — transporting the user to a place with distinct characteristics. It’s a modern take on the multisensory rooms of the past, which had visual, auditory or tactile elements that weren’t related to each other.
Stein Duker, who works with kids with autism and studies children in hospital contexts, thinks Healing Spaces could be applied to work with all types of communities.
“I think what is really great about the platform Gabi has developed is that it’s very common sense,” Stein Duker said. “You could see it in schools for kids with disabilities. You could see it in hospitals for difficult health care procedures. I think it’s exciting.”
Read the full article at the USC News.
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